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Calawre Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Melee Infantry

Calawre

(Casse Champions)

All the Celtic cultures follow hero worshipping traditions, and the Britons are no different. Among the southern tribes especially, there are warriors of exceedingly great skill, who use Gallic equipment. The Calawre (Call-a-oo-re) are not typically considered to be recognized champions, but they are wealthy and skilled. They have good armour and high-quality Gallic swords. They are called champions more on account of their appearance than their abilities on the battlefield, where in reality they serve as an all-purpose heavy infantry. They are adept and professional warriors, but their cost - in terms of equipment and training - limits their numbers.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Calawre

Unit Name

Calawre

Main Unit Key

AOR_2_Casse_Champions

Land Unit Key

AOR_2_Casse_Champions

Naval Unit Key

barbarian_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

190

Missile Damage

12

├ Missile Weapon

prec2

├ Projectile

prec2

├ Missile Damage

12

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

38

Weapon Damage

11

├ Melee Weapon

bsword3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

73

├ Base Defence

21

├ Shield

shield5

└ Shield Defence

52

Armour

10

├ Armour

arm5

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Calawre
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Calawre
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Maximum Number 6
Unit Resouces DEI_Brit_South
Requires Buildings
Calawre Lv. 0 Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Fortified Town (Copper)
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4)
Level 3
Hellenistic Town (Lead)
Hellenistic Town (Lead)
(rom_HELLENIC_city_minor_silver_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus