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HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Units / Supply Ship - Supply Crew
Supply Ship - Supply Crew Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Transport Ship

Supply Ship - Supply Crew

These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Supply Crew)
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Supply Ship - Supply Crew

Unit Name

Supply Ship - Supply Crew

Main Unit Key

Supply_Ship_Greek

Land Unit Key

Supply_Ship_Greek_Crew

Naval Unit Key

Supply_ship

Soldiers

100

Category

Light Ship

Class

Transport Ship

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

100

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

0

Ship Health

└ Ship

pel_transport

Ship Speed

Melee Attack

6

Weapon Damage

10

├ Melee Weapon

gsword1

├ Weapon Damage

10

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

1

Melee Defence

22

├ Base Defence

6

├ Shield

none

└ Shield Defence

16

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

20

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Supply Ship
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Supply Crew
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Supply Ship - Supply Crew Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_1)
Level 0
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_1)
Level 0
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_1)
Level 0
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Port
Port
(rom_HELLENIC_port_1)
Level 0
Fishing Port
Fishing Port
(rom_HELLENIC_port_food_2)
Level 1
Fishmonger
Fishmonger
(rom_HELLENIC_port_food_3)
Level 2
Fish Market
Fish Market
(rom_HELLENIC_port_food_4)
Level 3
Military Wharf
Military Wharf
(rom_HELLENIC_port_large_military_2)
Level 1
Drydock
Drydock
(rom_HELLENIC_port_large_military_3)
Level 2
Military Port
Military Port
(rom_HELLENIC_port_large_military_4)
Level 3
Port
Port
(rom_HELLENIC_port_minor_1)
Level 0
Fishing Port
Fishing Port
(rom_HELLENIC_port_minor_food_2)
Level 1
Fishmonger
Fishmonger
(rom_HELLENIC_port_minor_food_3)
Level 2
Shipwright
Shipwright
(rom_HELLENIC_port_minor_small_military_2)
Level 1
Docks
Docks
(rom_HELLENIC_port_minor_small_military_3)
Level 2
Harbour
Harbour
(rom_HELLENIC_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_HELLENIC_port_minor_trade_3)
Level 2
Shipwright
Shipwright
(rom_HELLENIC_port_small_military_2)
Level 1
Docks
Docks
(rom_HELLENIC_port_small_military_3)
Level 2
Neosoikoi
Neosoikoi
(rom_HELLENIC_port_small_military_4)
Level 3
Harbour
Harbour
(rom_HELLENIC_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_HELLENIC_port_trade_3)
Level 2
Emporion
Emporion
(rom_HELLENIC_port_trade_4)
Level 3
Faction Availability
Grand Campaign
Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus
Macedonian Wars