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HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Units / Rhodioi Sphendonetai
Rhodioi Sphendonetai Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Missile Infantry

Rhodioi Sphendonetai

(Rhodian Slingers)

Few can match the deadly accuracy of the men of Rhodes.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.

Rhodioi Sphendonetai

Unit Name

Rhodioi Sphendonetai

Main Unit Key

AOR_42_Rhodian_Slingers

Land Unit Key

AOR_42_Rhodian_Slingers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

741

Recruitment Cost

741

Upkeep Cost

148

Missile Damage

8

├ Missile Weapon

sling3

├ Projectile

sling3

├ Missile Damage

6

├ Missile Ap Damage

2

└ Base Reload Time

11

Accuracy

15

Range

215

Reload

28

Shots Per Minute

8

Ammunition

20

Melee Attack

21

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

36

├ Base Defence

10

├ Shield

shield1

└ Shield Defence

26

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

30

Abilities

Rhodioi Sphendonetai
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Rhodioi Sphendonetai
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Rhodes
Requires Buildings
Rhodioi Sphendonetai Lv. 0 Rhodos
Rhodos
(dei_minor_city_RHODES_2)
Level 1
Rhodos
Rhodos
(dei_minor_city_RHODES_3)
Level 2
Fortified Rhodos
Fortified Rhodos
(dei_minor_city_RHODES_3_fort)
Level 2
Commercial Rhodos
Commercial Rhodos
(dei_minor_city_RHODES_3_trade)
Level 2
Rhodos
Rhodos
(dei_minor_city_RHODES_4)
Level 3
Fortified Rhodos
Fortified Rhodos
(dei_minor_city_RHODES_4_fort)
Level 3
Commercial Rhodos
Commercial Rhodos
(dei_minor_city_RHODES_4_trade)
Level 3
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic City
Hellenistic City
(rom_HELLENIC_city_major_1)
Level 0
Hellenistic Polis
Hellenistic Polis
(rom_HELLENIC_city_major_2)
Level 1
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Hamlet (Copper)
Hellenistic Hamlet (Copper)
(rom_HELLENIC_city_minor_copper_1)
Level 0
Hellenistic Village (Copper)
Hellenistic Village (Copper)
(rom_HELLENIC_city_minor_copper_2)
Level 1
Trade Hub (Copper)
Trade Hub (Copper)
(rom_HELLENIC_city_minor_copper_3)
Level 2
Fortified Town (Copper)
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4)
Level 3
Hellenistic Hamlet
Hellenistic Hamlet
(rom_HELLENIC_city_minor_fish_1)
Level 0
Hellenistic Village
Hellenistic Village
(rom_HELLENIC_city_minor_fish_2)
Level 1
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus
Macedonian Wars