

Bolt Throwers
More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.
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Unit Name Bolt Throwers |
Main Unit Key wh_dlc06_dwf_art_bolt_thrower_0 |
Land Unit Key wh_dlc06_dwf_art_bolt_thrower_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_dlc06_dwf_art_bolt_thrower |
├ Engine Entity wh_dlc06_dwf_art_boltthrower |
├ Engine Hit Points 375 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_dwf_inf_dwarfs_crew_bolt_thrower_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 70 |
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├ Engine Mass 2000.0000 |
└ Man Mass 120.0000 |
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├ Armour wh2_main_chainmail_40 |
├ Shield none |
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├ Engine Speed 22 |
└ Man Speed 28 |
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├ Melee Weapon wh_main_dwf_axe |
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├ Engines of War wh_dlc06_dwf_art_bolt_thrower |
├ Missile Weapon wh_dlc06_dwf_bolt_thrower_bolt |
├ Projectile wh_dwf_bolt_thrower_bolt |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
No Ability
Attributes
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Cannot Run
This unit cannot run and will only move at walking pace. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |