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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Thunderers
Thunderers Ironbrow's ExpeditionIronbrow's Expedition Missile Infantry

Thunderers

Although new, and therefore suspect, a Thunderer's handgun can punch through the heaviest of armour at short range.

Standing in closely packed ranks, Thunderers take aim and then discharge their handguns - unleashing a thunderous fury and a cloud of gun smoke. Although not quite as long-ranged as a crossbow, the sturdy Dwarf handgun packs an even deadlier shot, its bullet fired with such velocity it can tear through armour and better take down more heavily protected foes, such as Chaos Warriors. Being methodical, the Dwarfs continue to load and fire in a disciplined manner, so long as their foes are within range. Even when the enemy advance close, almost right up on top of them, Thunderers will seek to get off one last shot. While the onset of bloodthirsty foes might cause lesser races to rush their aim, the steady coolness of the Dwarfs, not the mention the precision of their weaponry, ensures that every volley is fired with the same lethal accuracy as the last, until the moment the Thunderers take up their axes and meet the foe's charge in the bloody press of close combat.

Thunderers

Unit Name

Thunderers

Main Unit Key

wh_main_dwf_inf_thunderers_0

Land Unit Key

wh_main_dwf_inf_thunderers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

80

Hit Points

5680

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_shield_rifle

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

63

Mass

150

└ Man Mass

150.0000

Armour

80

├ Armour

wh2_main_chainmail_80

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

64

Speed

28

└ Man Speed

28

Melee Attack

20

Melee Defence

28

Weapon Strength

28

├ Melee Weapon

wh_main_dwf_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

22

Range

145

Missile Strength

17

├ Missile Weapon

wh_main_dwf_rifle

├ Projectile

wh_dwf_rifle_bullet

Base Missile Damage

5

Armour-Piercing Missile Damage

17

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.