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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Gob-Lobbers (Grudge Throwers)
Gob-Lobbers (Grudge Throwers) Ironbrow's ExpeditionIronbrow's Expedition Artillery & War Machines

Gob-Lobbers (Grudge Throwers)

When a grudge-writ rock is unavailable, live Goblin ammunition is just as good.

Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.

Gob-Lobbers (Grudge Throwers)

Unit Name

Gob-Lobbers (Grudge Throwers)

Main Unit Key

wh_dlc06_dwf_art_gob_lobber_0

Land Unit Key

wh_dlc06_dwf_art_gob_lobber_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

4

Hit Points

4576

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_hammer

├ Engines of War

wh_dlc06_dwf_art_grudge_thrower_gob_lobber

├ Engine Entity

wh_main_dwf_art_grudge_thrower

├ Engine Hit Points

450

├ Num Engines

4

├ Man Entity

wh_main_dwf_inf_dwarfs_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

70

Mass

3120

├ Engine Mass

3000.0000

└ Man Mass

120.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

74

Speed

20

├ Engine Speed

20

└ Man Speed

28

Melee Attack

22

Melee Defence

27

Weapon Strength

28

├ Melee Weapon

wh_main_dwf_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

440

Missile Strength

177

├ Engines of War

wh_dlc06_dwf_art_grudge_thrower_gob_lobber

├ Missile Weapon

wh_dlc06_grn_grudge_thrower_goblin

├ Projectile

wh_dwf_grudge_stone_goblin

Base Missile Damage

30

Armour-Piercing Missile Damage

140

Base Explosive Damage

50.0000

Armour-Piercing Explosive Damage

70.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

16.4

Accuracy

33

Reload Skill

18

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Goblin Mangonel
    A particularly stupid and otherwise useless Goblin prisoner is tied to a boulder and is then fired - screaming all the way - until he smashes into the target. Those hit by this projectile receive a leadership penalty.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos