Left Panel
menu
HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Skyhammer (Gyrobomber)
Skyhammer (Gyrobomber) Ironbrow's ExpeditionIronbrow's Expedition Flying War Machines

Skyhammer (Gyrobomber)

The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.

Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.

Skyhammer (Gyrobomber)

Unit Name

Skyhammer (Gyrobomber)

Main Unit Key

wh_dlc06_dwf_veh_skyhammer_0

Land Unit Key

wh_dlc06_dwf_veh_skyhammer_0

Land Unit Group Parents

Flying War Machines

Land Unit Group

Flying War Machine

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

1

Hit Points

3125

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_gyrobomber01

├ Man Entity

wh_main_dwf_flying_gyrobomber

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3117

Mass

1100

└ Man Mass

1100.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

76

Speed

60

└ Man Speed

60

Melee Attack

50

Melee Defence

6

Weapon Strength

88

├ Melee Weapon

wh_main_dwf_gyrobomber

Base Weapon Damage

68

Armour-Piercing Weapon Damage

20

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

28.75

Range

125

Missile Strength

1288

├ Missile Weapon

wh_main_dwf_clatter_gun

├ Projectile

wh_dwf_gyrobomber_clattergun_bullet

Base Missile Damage

11

Armour-Piercing Missile Damage

31

Base Explosive Damage

8.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

8

Reload Time

4.1

Accuracy

20

Reload Skill

18

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Skyhammer Bomb
    The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!

Attributes

  • Can Fly
    This unit can fly.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Improved Bombing
    Like a rain of mighty hammer-blows from above, this unit drops more than one bomb at the same time.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos