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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Rangers (Great Weapons)
Rangers (Great Weapons) Ironbrow's ExpeditionIronbrow's Expedition Missile Infantry

Rangers (Great Weapons)

Stealthy and steadfast, these redoubtable Rangers carry both throwing and great axes – the latter for dealing with the more ‘imposing’ opponents.

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Rangers (Great Weapons)

Unit Name

Rangers (Great Weapons)

Main Unit Key

wh_dlc06_dwf_inf_rangers_1

Land Unit Key

wh_dlc06_dwf_inf_rangers_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Close-Quarters Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

80

Hit Points

5440

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe_and_throwing_axes

├ Man Entity

wh_main_dwf_inf_dwarfs_rangers_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

60

Mass

120

└ Man Mass

120.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

20

Weapon Strength

30

├ Melee Weapon

wh_main_dwf_axe_great_quarreller

Base Weapon Damage

7

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

16

Ammunition

12

Range

80

Missile Strength

40

├ Missile Weapon

wh_dlc06_dwf_rangers_throwing_axe

├ Projectile

wh_dlc06_dwf_rangers_throwing_axe

Base Missile Damage

6

Armour-Piercing Missile Damage

26

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.