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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Warriors of Dragonfire Pass (Dwarf Warriors)
Warriors of Dragonfire Pass (Dwarf Warriors) Ironbrow's ExpeditionIronbrow's Expedition Infantry

Warriors of Dragonfire Pass (Dwarf Warriors)

All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.

Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarfs.

Warriors of Dragonfire Pass (Dwarf Warriors)

Unit Name

Warriors of Dragonfire Pass (Dwarf Warriors)

Main Unit Key

wh_dlc06_dwf_inf_warriors_dragonfire_pass_0

Land Unit Key

wh_dlc06_dwf_inf_warriors_dragonfire_pass_0

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

100

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dragonfire_axe_and_shield

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

70

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_chainmail_85

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

80

Speed

28

└ Man Speed

28

Melee Attack

29

Melee Defence

50

Weapon Strength

28

├ Melee Weapon

wh_dlc06_dwf_axe_dragonfire

Base Weapon Damage

22

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

6

Charge Bonus

12

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos