Giant SlayersGreat warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.
Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.
Unit NameGiant Slayers
Main Unit Keywh2_dlc10_dwf_inf_giant_slayers
Land Unit Keywh2_dlc10_dwf_inf_giant_slayers
Land Unit Group ParentsInfantry
Land Unit GroupGreat Axe Infantry
Custom Battle Cost1200
Number of Units80
├ Mount Entity
├ Mount Hit Points
├ Num Mountshu3_dwarf_2handed_axe_ungrim
├ Man Entitywh_main_dwf_inf_slayers_blood_dismembers
├ Man Hit Points8
├ Num Men80
└ Bonus Hit Points110
└ Man Mass160.0000
└ Missile Block Chance0
└ Man Speed40
├ Melee Weaponwh_dlc10_dwf_slayer_axe_great
├ Base Weapon Damage15
├ Armour-Piercing Weapon Damage35
├ Bonus vs. Large30
└ Bonus vs. Infantry0
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
Armour-Piercing Weapon Damage x 118%
Base Weapon Damage x 118%
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Fast (for a Dwarf)
While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.
|The Realm of Chaos|