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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Organ Guns
Organ Guns Ironbrow's ExpeditionIronbrow's Expedition Artillery & War Machines

Organ Guns

Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.

An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.

Organ Guns

Unit Name

Organ Guns

Main Unit Key

wh_main_dwf_art_organ_gun

Land Unit Key

wh_main_dwf_art_organ_gun

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Gun

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

4

Hit Points

4476

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_hammer

├ Engines of War

wh_main_dwf_art_organ_gun

├ Engine Entity

wh_main_dwf_art_organ_gun

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh_main_dwf_inf_dwarfs_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

70

Mass

3120

├ Engine Mass

3000.0000

└ Man Mass

120.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

20

├ Engine Speed

20

└ Man Speed

28

Melee Attack

16

Melee Defence

20

Weapon Strength

28

├ Melee Weapon

wh_main_dwf_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

24

Range

300

Missile Strength

300

├ Engines of War

wh_main_dwf_art_organ_gun

├ Missile Weapon

wh_main_dwf_organ_gun

├ Projectile

wh_dwf_organ_gun

Base Missile Damage

22

Armour-Piercing Missile Damage

68

├ Number of Projectiles

1

├ Shots per volley

4

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.