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Master Engineer Ironbrow's ExpeditionIronbrow's Expedition Heroes

Master Engineer

Who dares damage my engines!

Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.

Master Engineer

Unit Name

Master Engineer

Main Unit Key

wh_main_dwf_cha_master_engineer_0

Land Unit Key

wh_main_dwf_cha_master_engineer_0

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3908

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_hammer_and_rifle

├ Man Entity

wh_main_dwf_cha_dwarf_hero_blood_dismembers_medium_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3900

Mass

1100

└ Man Mass

1100.0000

Armour

120

├ Armour

wh2_main_chainmail_120

├ Shield

none

Missile Block Chance

0

Leadership

72

Speed

32

└ Man Speed

32

Melee Attack

38

Melee Defence

30

Weapon Strength

280

├ Melee Weapon

wh_main_dwf_master_engineer_hammer

Base Weapon Damage

60

Armour-Piercing Weapon Damage

220

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

45

Range

180

Missile Strength

300

├ Missile Weapon

wh_main_dwf_master_engineer_rifle

├ Projectile

wh_dwf_master_engineer_rifle_bullet

Base Missile Damage

60

Armour-Piercing Missile Damage

180

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Restock!
    Arrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Ballistics Calibration
    This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
    Accuracy +60
    Reload Skill +20
  • Extra Powder
    There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
    Armour-Piercing Explosive Damage x 110%
    Base Explosive Damage x 110%
  • Entrenchment
    All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
    Armour-Piercing Missile Damage x 140%
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
  • Flash Bomb
    A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
    Charge Speed x 40%
    Speed x 40%
    Melee Defence -24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Ballistics Expert
    This unit improves all nearby friendly missile units.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.