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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Bugman's Rangers
Bugman's Rangers Ironbrow's ExpeditionIronbrow's Expedition Missile Infantry

Bugman's Rangers

Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Bugman's Rangers

Unit Name

Bugman's Rangers

Main Unit Key

wh_dlc06_dwf_inf_bugmans_rangers_0

Land Unit Key

wh_dlc06_dwf_inf_bugmans_rangers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

80

Hit Points

6400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_shield_and_crossbow

├ Man Entity

wh_dlc06_dwf_inf_rangers_bugman_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

72

Mass

140

└ Man Mass

140.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

24

Melee Defence

38

Weapon Strength

31

├ Melee Weapon

wh_dlc06_dwarf_axe_rangers

Base Weapon Damage

23

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Ammunition

20

Range

160

Missile Strength

18

├ Missile Weapon

wh_dlc06_dwf_crossow_bolt_bugmans_rangers

├ Projectile

wh_dlc06_dwf_crossow_bolt_bugmans_rangers

Base Missile Damage

18

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

  • Liquid Fortification
    A touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.