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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Longbeards
Longbeards Ironbrow's ExpeditionIronbrow's Expedition Infantry

Longbeards

Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.

Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).

Longbeards

Unit Name

Longbeards

Main Unit Key

wh_main_dwf_inf_longbeards

Land Unit Key

wh_main_dwf_inf_longbeards

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

100

Hit Points

8600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_and_shield

├ Man Entity

wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

78

Mass

200

└ Man Mass

200.0000

Armour

100

├ Armour

wh2_main_chainmail_100

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

80

Speed

26

└ Man Speed

26

Melee Attack

30

Melee Defence

48

Weapon Strength

32

├ Melee Weapon

wh_main_dwf_longbeards_axe

Base Weapon Damage

25

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Old Grumblers
    Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the Lord be absent.