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Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Thorgrim Grudgebearer
Lords / Great Axe Infantry / wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1
Thorgrim Grudgebearer
There will be no rest, no peace, until every page of the Dammaz Kron is accounted for!
1500 1200 300 1 8208 2500 125 85 30 52 62 500 20
2
1 Lord
Lords / Axe Infantry / wh_main_dwf_cha_lord_0
Lord
In battle, the Dwarfen Lord gets lost in the melee with hammer in hand, strong as a dozen Dwarfen soldiers.
900 1000 250 1 4892 1100 120 75 32 50 60 420 30
3
1 Ungrim Ironfist
Lords / Great Axe Infantry / wh_main_dwf_cha_ungrim_ironfist
Ungrim Ironfist
"This majestic helm has been worn by every Slayer King since the time of King Baragor!"
1250 1200 300 1 5536 1500 120 100 32 65 50 440 50
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
4
1 Master Engineer
Heroes / Missile Specialist / wh_main_dwf_cha_master_engineer_0
Master Engineer
Who dares damage my engines!
600 1000 250 1 3908 1100 120 72 32 38 30 280 14 45 180 300
5
1 Runesmith
Heroes / Support Specialist / wh_main_dwf_cha_rune_smith_0
Runesmith
Forged Runes give the Runesmiths power to enhance allied weapons and armour, and nullify enemy magic to harmless lights.
450 1000 250 1 3908 1100 120 70 32 40 30 320 16
6
1 Thane
Heroes / Melee Specialist / wh_main_dwf_cha_thane
Thane
The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.
500 1000 250 1 4168 1100 120 70 32 50 55 400 30
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
7
100 Miners
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_0
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
325 325 81 100 7600 150 80 68 28 20 18 22 12
8
100 Miners (Blasting Charges)
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_1
Miners (Blasting Charges)
The pickaxe is not the mightiest Dwarfen weapon, but explosives even things out somewhat.
425 425 106 100 7600 150 80 68 28 20 18 22 12 1 55 28
9
100 Dwarf Warriors
Infantry / Axe Infantry / wh_main_dwf_inf_dwarf_warrior_0
Dwarf Warriors
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
450 450 113 100 7800 150 85 70 28 22 40 28 12
10
100 Dwarf Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_dwarf_warrior_1
Dwarf Warriors (Great Weapons)
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
500 500 125 100 7800 150 85 70 28 24 30 30 18
11
100 Longbeards
Infantry / Axe Infantry / wh_main_dwf_inf_longbeards
Longbeards
Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.
700 700 175 100 8600 200 100 80 26 30 48 32 10
12
100 Longbeards (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_longbeards_1
Longbeards (Great Weapons)
Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.
750 750 188 100 8600 200 100 80 26 30 38 34 18
13
80 Slayers
Infantry / Axe Infantry / wh_main_dwf_inf_slayers
Slayers
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.
900 900 225 80 8640 160 0 100 40 38 32 48 26
14
80 Giant Slayers
Infantry / Great Axe Infantry / wh2_dlc10_dwf_inf_giant_slayers
Giant Slayers
Great warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.
1200 1200 300 80 9440 160 0 100 40 48 34 50 30
15
100 Hammerers
Infantry / Hammer Infantry / wh_main_dwf_inf_hammerers
Hammerers
Elite, hardened warriors, Hammerers thrive amongst the melee with warhammer in hand, smashing the unprepared to pieces.
1200 1200 300 100 10000 170 100 80 28 46 38 55 24
16
100 Ironbreakers
Infantry / Axe Infantry / wh_main_dwf_inf_ironbreakers
Ironbreakers
Trained to fight in tight formations, Ironbreakers form a living line of defence, letting enemies crash over them.
1250 1250 313 100 9600 250 125 85 26 34 66 32 8 2 60 43
17
80 Dragonback Slayers (Slayers)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_dragonback_slayers_0
Dragonback Slayers (Slayers)
These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.
1200 1200 300 80 8640 160 0 100 40 48 41 48 26
18
100 Ekrund Miners (Miners - Blasting Charges)
Infantry / Pickaxe Infantry / wh_dlc06_dwf_inf_ekrund_miners_0
Ekrund Miners (Miners - Blasting Charges)
The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.
600 600 150 100 7600 150 80 78 28 29 24 22 12 3 55 34
19
120 Norgrimlings Ironbreakers (Ironbreakers)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0
Norgrimlings Ironbreakers (Ironbreakers)
Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
1650 1650 413 120 11520 250 125 95 26 43 79 32 8 2 60 53
20
100 The Grumbling Guard (Longbeards - Great Weapons)
Infantry / Great Axe Infantry / wh_dlc06_dwf_inf_old_grumblers_0
The Grumbling Guard (Longbeards - Great Weapons)
All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.
1000 1000 250 100 8600 200 100 90 26 38 48 34 18
21
100 Peak Gate Guard (Hammerers)
Infantry / Hammer Infantry / wh_dlc06_dwf_inf_peak_gate_guard_0
Peak Gate Guard (Hammerers)
All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.
1550 1550 388 100 10000 170 100 90 28 57 48 55 24
22
100 Warriors of Dragonfire Pass (Dwarf Warriors)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_warriors_dragonfire_pass_0
Warriors of Dragonfire Pass (Dwarf Warriors)
All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.
700 700 175 100 7800 150 85 80 28 29 50 28 12
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
23
80 Rangers
Missile Infantry / Missile Infantry / wh_dlc06_dwf_inf_rangers_0
Rangers
No cave is too dark, no pathway too treacherous for the Ranger to scout and scour and know.
525 525 131 80 5440 120 40 60 33 18 26 28 4 18 160 18
24
80 Quarrellers
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_0
Quarrellers
A volley of Dwarfen crossbow bolts will travel far and hit hard, particularly against the lightly armoured.
550 550 138 80 5600 150 80 64 28 18 28 28 4 22 160 18
25
80 Quarrellers (Great Weapons)
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_1
Quarrellers (Great Weapons)
Though these Dwarfs excel at a distance, it would be foolhardy to underestimate them in melee.
600 600 150 80 5600 150 80 64 28 24 22 30 16 22 160 18
26
80 Rangers (Great Weapons)
Missile Infantry / Close-Quarters Infantry / wh_dlc06_dwf_inf_rangers_1
Rangers (Great Weapons)
Stealthy and steadfast, these redoubtable Rangers carry both throwing and great axes – the latter for dealing with the more ‘imposing’ opponents.
650 650 163 80 5440 120 40 60 33 22 20 30 16 12 80 40
27
28 Irondrakes
Missile Infantry / Flamethrower Infantry / wh_main_dwf_inf_irondrakes_0
Irondrakes
The Irondrakes wield drakeguns, firing bursts of alchemical fury over anyone in their path.
700 700 175 28 3584 180 125 85 26 20 27 20 6 100 80 37
28
80 Thunderers
Missile Infantry / Missile Infantry / wh_main_dwf_inf_thunderers_0
Thunderers
Although new, and therefore suspect, a Thunderer's handgun can punch through the heaviest of armour at short range.
700 700 175 80 5680 150 80 64 28 20 28 28 4 22 145 17
29
80 Bugman's Rangers
Missile Infantry / Missile Infantry / wh_dlc06_dwf_inf_bugmans_rangers_0
Bugman's Rangers
Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.
800 800 200 80 6400 140 40 75 33 24 38 31 10 20 160 18
30
28 Irondrakes (Trollhammer Torpedo)
Missile Infantry / Torpedo Missile Infantry / wh_main_dwf_inf_irondrakes_2
Irondrakes (Trollhammer Torpedo)
These Irondrakes wield drakeguns that fire the deadly Trollhammer Torpedo - a spiky cone of death - at unfortunate foes.
900 900 225 28 3584 180 125 85 26 20 27 20 6 18 90 79
31
28 The Skolder Guard (Irondrakes)
Missile Infantry / Flamethrower Infantry / wh_dlc06_dwf_inf_norgrimlings_irondrakes_0
The Skolder Guard (Irondrakes)
The Dwarfs of Clan Norgrimling are determined to see their enemies wiped out with a whoosh of scalding, cleansing steam.
1050 1050 263 28 3584 180 125 95 26 27 35 20 6 25 90 84
32
80 Ulthar's Raiders (Rangers - Great Weapons)
Missile Infantry / Close-Quarters Infantry / wh_dlc06_dwf_inf_ulthars_raiders_0
Ulthar's Raiders (Rangers - Great Weapons)
Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.
750 750 188 80 5440 120 40 70 33 29 27 30 16 12 80 49
Flying War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
33
4 Gyrocopter
Flying War Machines / Flying War Machine / wh_main_dwf_veh_gyrocopter_0
Gyrocopter
The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.
700 700 175 4 3772 700 100 64 70 30 6 66 25 22 75 68
34
4 Gyrocopter (Brimstone Gun)
Flying War Machines / Flying War Machine / wh_main_dwf_veh_gyrocopter_1
Gyrocopter (Brimstone Gun)
The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!
800 800 200 4 3772 700 100 64 70 30 6 66 25 18 100 103
35
1 Gyrobomber
Flying War Machines / Flying War Machine / wh_main_dwf_veh_gyrobomber
Gyrobomber
From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.
1150 1150 288 1 3125 1100 100 64 60 40 4 88 30 28.75 125 1056
36
1 Skyhammer (Gyrobomber)
Flying War Machines / Flying War Machine / wh_dlc06_dwf_veh_skyhammer_0
Skyhammer (Gyrobomber)
The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.
1400 1400 350 1 3125 1100 100 76 60 50 6 88 30 28.75 125 1288
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
37
4 Bolt Throwers
Artillery & War Machines / Field Artillery / wh_dlc06_dwf_art_bolt_thrower_0
Bolt Throwers
More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.
550 550 138 4 4276 2120 40 64 22 16 20 28 2 22 340 111
38
4 Grudge Throwers
Artillery & War Machines / Catapult / wh_main_dwf_art_grudge_thrower
Grudge Throwers
More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry.
700 700 175 4 4576 3120 40 64 20 16 20 28 2 22 440 145
39
4 Cannons
Artillery & War Machines / Siege Artillery / wh_main_dwf_art_cannon
Cannons
A staple of Dwarfen armies, the cannon is a long-ranged, powerful weapon essential to the Dwarfen grand strategy.
800 800 200 4 4476 3120 40 64 20 16 20 28 2 22 440 191
40
4 Organ Guns
Artillery & War Machines / Field Gun / wh_main_dwf_art_organ_gun
Organ Guns
Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.
1100 1100 275 4 4476 3120 40 64 20 16 20 28 2 24 300 300
41
4 Flame Cannons
Artillery & War Machines / Field Gun / wh_main_dwf_art_flame_cannon
Flame Cannons
Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy.
1200 1300 325 4 4476 3120 40 64 25 16 20 28 2 25 230 500
42
4 Gob-Lobbers (Grudge Throwers)
Artillery & War Machines / Catapult / wh_dlc06_dwf_art_gob_lobber_0
Gob-Lobbers (Grudge Throwers)
When a grudge-writ rock is unavailable, live Goblin ammunition is just as good.
900 900 225 4 4576 3120 40 74 20 22 27 28 2 22 440 177