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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / The Grumbling Guard (Longbeards - Great Weapons)
The Grumbling Guard (Longbeards - Great Weapons) Ironbrow's ExpeditionIronbrow's Expedition Infantry

The Grumbling Guard (Longbeards - Great Weapons)

All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.

Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).

The Grumbling Guard (Longbeards - Great Weapons)

Unit Name

The Grumbling Guard (Longbeards - Great Weapons)

Main Unit Key

wh_dlc06_dwf_inf_old_grumblers_0

Land Unit Key

wh_dlc06_dwf_inf_old_grumblers_0

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

100

Hit Points

8600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe

├ Man Entity

wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

78

Mass

200

└ Man Mass

200.0000

Armour

100

├ Armour

wh2_main_chainmail_100

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

26

└ Man Speed

26

Melee Attack

38

Melee Defence

48

Weapon Strength

34

├ Melee Weapon

wh_main_dwf_longbeards_axe_great

Base Weapon Damage

9

Armour-Piercing Weapon Damage

25

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • The Old Grumblers
    Age, beard-length, and the courage that binds them; motivation, if any were needed, to fight on to the end.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Old Grumblers
    Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the Lord be absent.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos