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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Dwarf Warriors (Great Weapons)
Dwarf Warriors (Great Weapons) Ironbrow's ExpeditionIronbrow's Expedition Infantry

Dwarf Warriors (Great Weapons)

With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.

Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarfs.

Dwarf Warriors (Great Weapons)

Unit Name

Dwarf Warriors (Great Weapons)

Main Unit Key

wh_main_dwf_inf_dwarf_warrior_1

Land Unit Key

wh_main_dwf_inf_dwarf_warrior_1

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

100

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

70

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_chainmail_85

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

28

└ Man Speed

28

Melee Attack

24

Melee Defence

30

Weapon Strength

30

├ Melee Weapon

wh_main_dwf_axe_great

Base Weapon Damage

7

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.