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HomeHome / Total War: WARHAMMER III / Ironbrow's Expedition / Units / Miners
Miners Ironbrow's ExpeditionIronbrow's Expedition Infantry

Miners

The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.

When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.

Miners

Unit Name

Miners

Main Unit Key

wh_main_dwf_inf_miners_0

Land Unit Key

wh_main_dwf_inf_miners_0

Land Unit Group Parents

Infantry

Land Unit Group

Pickaxe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

325

Recruitment Cost

325

Upkeep Cost

81

Number of Units

100

Hit Points

7600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

68

Mass

150

└ Man Mass

150.0000

Armour

80

├ Armour

wh2_main_chainmail_80

├ Shield

none

Missile Block Chance

0

Leadership

68

Speed

28

└ Man Speed

28

Melee Attack

20

Melee Defence

18

Weapon Strength

22

├ Melee Weapon

wh_main_dwf_miners_pickaxe

Base Weapon Damage

5

Armour-Piercing Weapon Damage

17

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Against Gates
    This unit is quicker than most when it comes to smashing through gates with their melee weapons.