Oglah Khan's Wolfboyz
"You payz, we slayz." That's the theory, anyway. Here's hoping for a linear battle, lest the Wolfboyz start on their own side – or each other!The armies of the great Hobgobla Khan are simply referred to as the Great Horde. When all the tribes under the Great Khan are arrayed for battle, the Horde is said to stretch from horizon to horizon. The sub-commanders of the tribes are called Khans, each one commanding five hundred or more wolf-riding Hobgoblins. Oglah Khan is one of the vassals of the Great Khan, and enjoyed the favour of the green-skinned despot. His tent is as large as the hall of any human noble, and he owned a hundred wolves, making him a very wealthy Hobgoblin. In times of war he can summon six hundred spears to battle. Oglah has fought in many battles for the Great Khan, and become widely known for his prowess in combat and his treachery – traits admired by all Hobgoblins. It seems that he is destined to become one of the most influential warlords of the era...
Unit Name Oglah Khan's Wolfboyz |
Main Unit Key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror |
Land Unit Key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Hybrid Missile Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Number of Units 60 |
3780 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_dlc23_goblin_wf1_wolf_spear_shield_and_bow |
├ Man Entity wh3_dlc23_chd_inf_hobgoblin_cav_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 55 |
90 |
└ Man Mass 90.0000 |
60 |
├ Armour wh2_main_plate_60 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 65 |
33 |
└ Man Speed 33 |
Melee Attack 34 |
34 |
28 |
├ Melee Weapon wh3_dlc23_chd_hobgoblin_wolf_raider_spear |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Ammunition 20 |
Range 130 |
17 |
├ Missile Weapon wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bow_ror |
├ Projectile wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_arrow_ror |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Cowardly Despoilers
Stick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
Base Weapon Damage x 125% -
Pelt of Wulfag
The pelt of the legendary giant wolf steed of the Hobgoblin Lord Khengai Khan carries an ancient blessing from shamans past; no foe may turn their back on its wearer and leave the field alive.
Speed x 25%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |