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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Iron Daemon – Dreadquake Mortar
Iron Daemon – Dreadquake Mortar The Warhost of ZharrThe Warhost of Zharr Artillery & War Machines

Iron Daemon – Dreadquake Mortar

The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field.

The Iron Daemon is one of the latest Daemon Engines created in the service of the Chaos Dwarfs. It is a mighty, smoke-belching powerhouse that fires blasts of shrapnel against enemy forces or crushes fortifications while towing up to two heavily-armed steam carriages. The boilers that provide these machines with motive power to haul heavy armaments and munitions to the battlefield are cunningly designed so that they can also be used to work pressure-fed weapons such as cannonades and wall-breakers. This means that every Iron Daemon is also a powerful war machine in its own right – a fully mobile artillery piece or murderous killing engine, able to smash through fortifications and hack down ranks of living soldiers with equal ease.

Iron Daemon – Dreadquake Mortar

Unit Name

Iron Daemon – Dreadquake Mortar

Main Unit Key

wh3_dlc23_chd_veh_iron_daemon_1dreadquake

Land Unit Key

wh3_dlc23_chd_veh_iron_daemon_1dreadquake

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

War Machine

Category

War Machine

Class

Chariot

Custom Battle Cost

3200

Recruitment Cost

3200

Upkeep Cost

800

Number of Units

1

Hit Points

7570

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_dlc23_loco01_iron_daemon

├ Engines of War

wh3_dlc23_chd_veh_iron_daemon_train

├ Engine Entity

wh3_dlc23_chd_veh_iron_daemon

├ Engine Hit Points

7000

├ Articulated

wh3_dlc23_chd_veh_iron_daemon_1carriage

├ Articulated Entity

wh3_dlc23_chd_veh_articulation_train

├ Articulated Hit Points

10

├ Num Engines

1

├ Man Entity

wh3_dlc23_chd_veh_war_machine_rider_deathshrieker

├ Man Hit Points

10

├ Num Men

6

└ Bonus Hit Points

500

Mass

5001

├ Engine Mass

5000.0000

└ Man Mass

1.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

60

├ Engine Speed

60

└ Man Speed

15

Melee Attack

36

Melee Defence

20

Weapon Strength

200

├ Melee Weapon

wh3_dlc23_chd_veh_iron_daemon

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

50

Ammunition

7.5

Range

380

Missile Strength

177

├ Missile Weapon

wh3_dlc23_chd_veh_dreadquake_mortar_shell_primary

├ Projectile

wh3_dlc23_chd_dreadquake_mortar_shell

Base Missile Damage

72

Armour-Piercing Missile Damage

262

Base Explosive Damage

10.0000

Armour-Piercing Explosive Damage

80.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

24

Missile Strength

393

├ Engines of War

wh3_dlc23_chd_veh_iron_daemon_train

├ Missile Weapon

wh3_dlc23_chd_veh_iron_daemon_cannonade_secondary

├ Projectile

wh3_dlc23_chd_iron_daemon_cannonade

Base Missile Damage

20

Armour-Piercing Missile Damage

52

├ Number of Projectiles

3

├ Shots per volley

2

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • More Power!
    "'Wait and see,' said the Daemonsmith. 'We'll have a roaring fire, just when we want it!' He was right…"
    Acceleration x 300%
    Speed x 125%
    Mass x 150%
  • Hellbound
    Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.