Chaos Dwarf Warriors
Grim, cruel and arrogant, Chaos Dwarf Warriors regard their foes with utter contempt and their masters with utter loyalty.Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame tongue-spiked crowns or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin. To them there are few greater pleasures than the bloody sundering of a foe be it by crushing axe-blow or the flesh-shredding volley of blunderbuss fire.
Unit Name Chaos Dwarf Warriors |
Main Unit Key wh3_dlc23_chd_inf_chaos_dwarf_warriors |
Land Unit Key wh3_dlc23_chd_inf_chaos_dwarf_warriors |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 162 |
Number of Units 100 |
7800 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_axe_and_shield |
├ Man Entity wh3_dlc23_chd_inf_chaos_dwarf_warriors |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 70 |
150 |
└ Man Mass 150.0000 |
85 |
├ Armour wh2_main_plate_85 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 70 |
28 |
└ Man Speed 28 |
Melee Attack 30 |
44 |
34 |
├ Melee Weapon wh3_dlc23_chd_chaos_dwarf_warriors_axe |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
Faction Availability | |
---|---|
The Realm of Chaos |