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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Drazhoath the Ashen (Cinderbreath)
Drazhoath the Ashen (Cinderbreath) The Warhost of ZharrThe Warhost of Zharr Lords

Drazhoath the Ashen (Cinderbreath)

Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast.

For more than a thousand years, the dark, burning spire of the Black Fortress has stood sentinel over the crossing place of the River Ruin at the southern edge of the Mountains of Mourn. It is a nightmarish place of soot, blackened iron and jagged rock, and burning magma runs through it like lifeblood. For centuries, the master of this dark demesne and the warriors within it has been Drazhoath the Ashen, a twisted, power-hungry creature and potent Sorcerer. Drazhoath was first sent to the Black Fortress in effective exile after losing favour in the brutal politics of Zharr-Naggrund as a minor hellsmith, but has since risen to become its Lord through his innate cunning and bitter, ruthless ambition.

Drazhoath the Ashen (Cinderbreath)

Unit Name

Drazhoath the Ashen (Cinderbreath)

Main Unit Key

wh3_dlc23_chd_cha_drazhoath_the_ashen_bale_taurus_cinderbreath

Land Unit Key

wh3_dlc23_chd_cha_drazhoath_the_ashen_bale_taurus_cinderbreath

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

2100

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

8656

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_ox1_taurus_wb1_axe_sceptre

├ Man Entity

wh3_dlc23_chd_cha_drazhoath_the_ashen

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8648

Mass

1100

└ Man Mass

1100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

32

└ Man Speed

32

Melee Attack

64

Melee Defence

46

Weapon Strength

565

├ Melee Weapon

wh3_dlc23_chd_mon_bale_taurus_cinderbreath

Base Weapon Damage

140

Armour-Piercing Weapon Damage

425

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Infernal Engineer
    There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
    Reload Skill +20
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15
  • Dark Renown
    Grown and built upon across the centuries of his banishment, Drazhoath's endless contempt for all life is a tangible thing, and a power in its own right.
    Melee Attack +8
  • Flaming Breath
    Use wisely, because just one careless puff will turn the Chaos Dwarfs' own ranks to cinders!
  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.