Bull Centaur Renders (Dual Axes)
A hulking frame of metal and Daemon-tainted muscle is all the more murderous when doubly armed.Many centuries ago, during the Time of Chaos, a faction of Dwarfs that survived the onslaught became horrifically mutated, their stubborn resistance to the warping taint overwhelmed by the awful energies, and so the first Bull Centaurs were born. These twisted crossbreeds of Dwarf and beast have flesh that hardens and distorts over time, almost to the consistency of living metal. They are entrusted implicitly by their masters, who exploit their strength, endurance and swiftness in battle. Into each successive generation of Dawi-Zharr, a handful of new ‘blessed’ kin have been born, and given over in turn to the Sorcerers to serve.
Unit Name Bull Centaur Renders (Dual Axes) |
Main Unit Key wh3_dlc23_chd_cav_bull_centaurs_dual_axe |
Land Unit Key wh3_dlc23_chd_cav_bull_centaurs_dual_axe |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Beasts |
Caste Melee Cavalry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1450 |
Recruitment Cost 1450 |
Upkeep Cost 362 |
Number of Units 16 |
9856 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ce1b_dlc23_bullcentaur_dual_axe |
├ Man Entity wh3_dlc23_chd_cav_bull_centaurs_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 608 |
1700 |
└ Man Mass 1700.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
62 |
└ Man Speed 62 |
Melee Attack 40 |
42 |
114 |
├ Melee Weapon wh2_dlc23_chd_bull_centaur_dual_axe |
├ Base Weapon Damage 34 |
├ Armour-Piercing Weapon Damage 80 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 52 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |