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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Bull Centaur Taur'ruk
Bull Centaur Taur'ruk The Warhost of ZharrThe Warhost of Zharr Heroes

Bull Centaur Taur'ruk

The largest and least pleasant of the Bull Centaurs are their Taur'ruk Lords, who combine the keen intelligence of their full-Dawi cousins, but with all the heft that four powerful legs bring to proceedings.

Bull Centaur Taur'ruks, also known as Bull Centaur Lords, are the largest and most powerful of the Bull Centaurs. Hulking and savage creatures that are just as keen-witted and intelligent as their bipedal brethren, Bull Centaurs serve the Legion of Azgorh as shock troops and temple guardians. To them is entrusted the protection of the sacred fanes of Hashut, as they more than any other have been twisted into the closest semblance of the Father of Darkness’ image.

Bull Centaur Taur'ruk

Unit Name

Bull Centaur Taur'ruk

Main Unit Key

wh3_dlc23_chd_cha_bull_centaur_taurruk

Land Unit Key

wh3_dlc23_chd_cha_bull_centaur_taurruk

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

1200

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

6280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ce1b_dlc23_bullcentaur_taurruk_2handed_axe

├ Man Entity

wh3_dlc23_chd_cav_bull_centaur_taurruk_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6272

Mass

3600

└ Man Mass

3600.0000

Armour

70

├ Armour

wh2_main_plate_70

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

70

└ Man Speed

70

Melee Attack

48

Melee Defence

42

Weapon Strength

460

├ Melee Weapon

wh2_dlc23_chd_bull_centaur_taurruk_great_axe

Base Weapon Damage

140

Armour-Piercing Weapon Damage

320

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.