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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / K'daai Fireborn
K'daai Fireborn The Warhost of ZharrThe Warhost of Zharr Monsters & Beasts

K'daai Fireborn

The "Scions of Fire" are mighty Daemonic fire-elementals trapped by sorcery and science within the Chaos Dwarfs' hulking, armoured creations.

The desires of Chaos Dwarf Sorcerers and Daemonsmiths are for power and domination, and for weapons and soldiers that will make them invincible – and it is from this desire that the K'daai Zharr; the "Scions of Fire," were born. Rather than summon uncontrollable Daemons or parley bargains with the Greater Daemons of Chaos, with the K'daai they have sought to do something more, to create a race, half-Daemon essence and half-raging fire, drawn from the magma of the deep earth and birthed in the boiling blood of Hashut's burning sacrifices, given form and contained within an armoured framework of articulated iron and rune-stamped bronze.

K'daai Fireborn

Unit Name

K'daai Fireborn

Main Unit Key

wh3_dlc23_chd_mon_kdaai_fireborn

Land Unit Key

wh3_dlc23_chd_mon_kdaai_fireborn

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

16

Hit Points

7872

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

sn2b_dlc23_kdaai_fireborn_axe

├ Man Entity

wh3_dlc23_chd_mon_kdaai_fireborn

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

484

Mass

1500

└ Man Mass

1500.0000

Armour

60

├ Armour

wh2_main_plate_60

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

54

└ Man Speed

54

Melee Attack

32

Melee Defence

40

Weapon Strength

120

├ Melee Weapon

wh3_dlc23_chd_mon_kdaai_fireborn_dual_axe

Base Weapon Damage

36

Armour-Piercing Weapon Damage

84

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

40

Abilities

  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Burning Bright
    Once unleashed, the power of the K’daai’s sorcerous fire is so great that it consumes everything – even itself – eventually destroying the bindings holding it in shape.
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Bound Fire Daemon
    [[col:white]]Bound Fire Daemons cannot berouted, but they take damage when their Leadership is broken.
  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.

Strengths & Weaknesses

  • Bound Fire Daemon
    [[col:white]]Bound Fire Daemons cannot berouted, but they take damage when their Leadership is broken.
    [[col:white]]Bound Fire Daemons also have:
    Physical Resistance
    Fire Resistance
    Fear and Terror Immunity
    [[col:white]]Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.