Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Bull Centaur Renders
Bull Centaur Renders The Warhost of ZharrThe Warhost of Zharr Cavalry & Chariots

Bull Centaur Renders

The Bull Centaurs' devotion to Hashut is great, yet even greater is their hunger for living flesh!

Many centuries ago, during the Time of Chaos, a faction of Dwarfs that survived the onslaught became horrifically mutated, their stubborn resistance to the warping taint overwhelmed by the awful energies, and so the first Bull Centaurs were born. These twisted crossbreeds of Dwarf and beast have flesh that hardens and distorts over time, almost to the consistency of living metal. They are entrusted implicitly by their masters, who exploit their strength, endurance and swiftness in battle. Into each successive generation of Dawi-Zharr, a handful of new ‘blessed’ kin have been born, and given over in turn to the Sorcerers to serve.

Bull Centaur Renders

Unit Name

Bull Centaur Renders

Main Unit Key

wh3_dlc23_chd_cav_bull_centaurs_axe

Land Unit Key

wh3_dlc23_chd_cav_bull_centaurs_axe

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Beasts

Caste

Melee Cavalry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

16

Hit Points

9856

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ce1b_dlc23_bullcentaur_axe_shield

├ Man Entity

wh3_dlc23_chd_cav_bull_centaurs_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

608

Mass

1700

└ Man Mass

1700.0000

Armour

50

├ Armour

wh2_main_plate_50

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

75

Speed

62

└ Man Speed

62

Melee Attack

36

Melee Defence

48

Weapon Strength

114

├ Melee Weapon

wh2_dlc23_chd_bull_centaur_axe

Base Weapon Damage

34

Armour-Piercing Weapon Damage

80

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.