Sorcerer-Prophet (Metal) (Lammasu)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.Sorcerer-Prophets are the greatest of the Daemonsmiths, who act not only as master artificers but also as the High Priests of Hashut. It is they who led their people from the brink of destruction during the Great Catastrophe and first built the blasphemous city of Zharr-Naggrund, and it is they that still command it to this very day. Their sorcery and engineering are legendary, from the great obsidian and basalt towers and ziggurats drawn forth from the earth, to the steam-hissing engines that crush rock in the mines and the baroque armour which adorns the Chaos Warriors of the north. All are evidence of the Sorcerer-Prophets' dark knowledge made manifest.
Unit Name Sorcerer-Prophet (Metal) (Lammasu) |
Main Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_metal_lammasu |
Land Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_metal_lammasu |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1650 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
5248 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_bc2_lammasu_wb1_axe_pistol |
├ Man Entity wh3_dlc23_chd_cha_sorcerer_prophet |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5240 |
1100 |
└ Man Mass 1100.0000 |
60 |
├ Armour wh2_main_plate_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
32 |
└ Man Speed 32 |
Melee Attack 40 |
48 |
450 |
├ Melee Weapon wh3_dlc23_chd_mon_lammasu |
├ Base Weapon Damage 270 |
├ Armour-Piercing Weapon Damage 180 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Ammunition 45 |
Range 110 |
135 |
├ Missile Weapon wh3_dlc23_chd_cha_pistol_flare |
├ Projectile wh3_dlc23_chd_cha_pistol_flare |
├ Base Missile Damage 22 |
├ Armour-Piercing Missile Damage 64 |
├ Base Explosive Damage 34.0000 |
├ Armour-Piercing Explosive Damage 15.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Infernal Engineer
There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
Reload Skill +20
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15 -
The Enfeebling Foe
By means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens, until they are enervated to a sorry standstill.
Melee Attack -24
Melee Defence -24 -
The Withering
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Armour -30
Leadership -8 -
Sorcerous Miasma
Those within sniffing distance of this enchanted pong find their own magical weapons practically useless while they remain there. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt. - Magical Weapon Negation
This unit has the ability to negate the [[img:icon_magical_attacks]] magical attacks of enemy melee and missile weapons.
Faction Availability | |
---|---|
The Realm of Chaos |