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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Astragoth Ironhand
Astragoth Ironhand The Warhost of ZharrThe Warhost of Zharr Lords

Astragoth Ironhand

The part-petrified form of the High Priest of Hashut betokens his status as the most ancient living Sorcerer of Zharr-Naggrund.

The most feared figure within the great conclave of Hashut’s priesthood is the High Priest himself, Astragoth Ironhand. Once the most potent Sorcerer to walk the Plain of Zharr in a thousand years, his body now succumbs to petrification, an indication of his slowly waning powers. His legs having long ceased to work, Ironhand has constructed a mechanical device by which he is transported from place to place, and his completely petrified hands have been replaced by machinery grafted to his body. These contraptions were constructed by Astragoth's thralls to plans of his own design, combining the undoubted engineering skills of the Chaos Dwarfs with his own dark, twisted science.

Astragoth Ironhand

Unit Name

Astragoth Ironhand

Main Unit Key

wh3_dlc23_chd_cha_astragoth_ironhand

Land Unit Key

wh3_dlc23_chd_cha_astragoth_ironhand

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1300

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

7224

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3b_dlc23_astragoth_mech

├ Man Entity

wh3_dlc23_chd_cha_astragoth_ironhand

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7216

Mass

5000

└ Man Mass

5000.0000

Armour

130

├ Armour

wh2_main_plate_130

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

60

└ Man Speed

60

Melee Attack

60

Melee Defence

50

Weapon Strength

480

├ Melee Weapon

wh3_dlc23_chd_cha_astragoth_ironhand

Base Weapon Damage

170

Armour-Piercing Weapon Damage

310

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Mechanical Overdrive
    Murder itself drives the machine, so the more it kills, the more it *can* kill. Diabolical ingenuity!
    Melee Attack +8
    Base Weapon Damage x 115%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.