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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / K'daai Destroyer
K'daai Destroyer The Warhost of ZharrThe Warhost of Zharr Monsters & Beasts

K'daai Destroyer

K'daai Destroyers are massive versions of their Daemonic Fireborn brethren, often fashioned into the likeness of Hashut himself. Point them at the enemy and watch the carnage unfold…

Far larger than the K'daai Fireborn fashioned as shock troops by the Chaos Dwarfs, K'daai Destroyers are massive constructs created in the form of mighty warriors or iron beasts, such as gargantuan monstrous bulls and other nightmarish creatures, awakened by mass blood sacrifice and let loose upon the enemy. The High Priests of Hashut have succeeded almost too well in the creation of the K'daai Destroyers, for they are near-mindless, elemental forces of destruction, and need to be laid to rest as cold and silent metal until they are in battle, where they burn bright and terrible, but briefly.

K'daai Destroyer

Unit Name

K'daai Destroyer

Main Unit Key

wh3_dlc23_chd_mon_kdaai_destroyer

Land Unit Key

wh3_dlc23_chd_mon_kdaai_destroyer

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Colossal Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

1

Hit Points

10240

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hq5_dlc23_kdaai_destroyer

├ Man Entity

wh3_dlc23_chd_mon_kdaai_destroyer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10232

Mass

9000

└ Man Mass

9000.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

60

└ Man Speed

60

Melee Attack

52

Melee Defence

34

Weapon Strength

680

├ Melee Weapon

wh3_dlc23_chd_mon_kdaai_destroyer

Base Weapon Damage

180

Armour-Piercing Weapon Damage

500

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Burning Bright
    Once unleashed, the power of the K’daai’s sorcerous fire is so great that it consumes everything – even itself – eventually destroying the bindings holding it in shape.
  • Hellish Frenzy
    By which this trapped Daemon spirit channels all their pent-up fury into a delirium of the worst violence possible.
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Bound Fire Daemon
    [[col:white]]Bound Fire Daemons cannot berouted, but they take damage when their Leadership is broken.
  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.

Strengths & Weaknesses

  • Bound Fire Daemon
    [[col:white]]Bound Fire Daemons cannot berouted, but they take damage when their Leadership is broken.
    [[col:white]]Bound Fire Daemons also have:
    Physical Resistance
    Fire Resistance
    Fear and Terror Immunity
    [[col:white]]Bound Fire Daemons are also Unbreakable whilst most of their hit points are remaining.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.