Magma Cannon
One blast from this aptly-named field gun and the foe is instantly turned to fire; two, and they are reduced to a pile of greasy ash.The Magma Cannon is a fiendish weapon first conceived of for use against the ravening Trolls and other unwholesome and hungry monsters that spawn and multiply in the Dark Lands, for it is something of a cross between a field artillery piece and a furnace. It is designed to spew molten metal and fire upon its victim, horrifically burning them to death. The Magma Cannon has seen long use and been the subject of considerable modification and experimentation by Chaos Dwarf Daemonsmiths. No two are quite the same, but rather the product of an individual's malign creativity. Some use pressurised steam-boilers to jet gouts of burning sulphur, caustic tar or pyretic acids, while others incorporate sorcerously-bound volcanic glass shells, in which molten lava drawn from the deep earth slumbers until its shell is shattered.
Unit Name Magma Cannon |
Main Unit Key wh3_dlc23_chd_veh_magma_cannon |
Land Unit Key wh3_dlc23_chd_veh_magma_cannon |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Field Gun |
Caste War Machine |
Category War Machine |
Class Chariot |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 1 |
4510 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_dlc23_cannon02_magma_cannon |
├ Engines of War wh3_dlc23_chd_veh_magma_cannon |
├ Engine Entity wh3_dlc23_chd_veh_magma_cannon |
├ Engine Hit Points 4000 |
├ Num Engines 1 |
├ Man Entity wh3_dlc23_chd_veh_war_machine_rider_magma_cannon |
├ Man Hit Points 10 |
├ Num Men 1 |
└ Bonus Hit Points 500 |
1501 |
├ Engine Mass 1500.0000 |
└ Man Mass 1.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 64 |
20 |
├ Engine Speed 20 |
└ Man Speed 15 |
Melee Attack 16 |
10 |
200 |
├ Melee Weapon wh3_dlc23_chd_veh_iron_daemon |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 5 |
Ammunition 25 |
Range 450 |
500 |
├ Engines of War wh3_dlc23_chd_veh_magma_cannon |
├ Missile Weapon wh3_dlc23_chd_veh_magma_cannon_ball_primary |
├ Projectile wh3_dlc23_chd_magma_cannon_ball |
├ Base Missile Damage 260 |
├ Armour-Piercing Missile Damage 140 |
├ Base Explosive Damage 70.0000 |
├ Armour-Piercing Explosive Damage 30.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Hellbound
Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |