The Daemon's Tongue (Iron Daemon)
This modified version of the Iron Daemon bears twin flame throwers instead of firing shrapnel into the foe's massed ranks. In case you're wondering which is worse, sharp metal fragments or blazing fire, believe me – it's fire!The Iron Daemon is one of the latest Daemon Engines created in the service of the Chaos Dwarfs. It is a mighty, smoke-belching powerhouse that fires blasts of shrapnel against enemy forces or crushes fortifications while towing up to two heavily-armed steam carriages. The boilers that provide these machines with motive power to haul heavy armaments and munitions to the battlefield are cunningly designed so that they can also be used to work pressure-fed weapons such as cannonades and wall-breakers. This means that every Iron Daemon is also a powerful war machine in its own right – a fully mobile artillery piece or murderous killing engine, able to smash through fortifications and hack down ranks of living soldiers with equal ease.
Unit Name The Daemon's Tongue (Iron Daemon) |
Main Unit Key wh3_dlc23_chd_veh_iron_daemon_ror |
Land Unit Key wh3_dlc23_chd_veh_iron_daemon_ror |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group War Machine |
Caste War Machine |
Category War Machine |
Class Chariot |
Custom Battle Cost 1500 |
Recruitment Cost 3500 |
Upkeep Cost 375 |
Number of Units 1 |
7540 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_dlc23_loco01_iron_daemon_flamethrower |
├ Engines of War wh3_dlc23_chd_veh_iron_daemon_ror |
├ Engine Entity wh3_dlc23_chd_veh_iron_daemon_ror |
├ Engine Hit Points 7000 |
├ Articulated wh3_dlc23_chd_veh_iron_daemon |
├ Articulated Entity wh3_dlc23_chd_veh_articulation_locomotive |
├ Articulated Hit Points 10 |
├ Num Engines 1 |
├ Man Entity wh3_dlc23_chd_veh_war_machine_rider_chaos_dwarf |
├ Man Hit Points 10 |
├ Num Men 3 |
└ Bonus Hit Points 500 |
5001 |
├ Engine Mass 5000.0000 |
└ Man Mass 1.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
60 |
├ Engine Speed 60 |
└ Man Speed 15 |
Melee Attack 36 |
20 |
200 |
├ Melee Weapon wh3_dlc23_chd_veh_iron_daemon_ror |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 50 |
Ammunition 23.333333333333 |
Range 80 |
2267 |
├ Engines of War wh3_dlc23_chd_veh_iron_daemon_ror |
├ Missile Weapon wh3_dlc23_chd_iron_daemon_flame_cannon_primary |
├ Projectile wh3_dlc23_chd_iron_daemon_flame_cannon |
├ Base Missile Damage 30 |
├ Armour-Piercing Missile Damage 15 |
├ Base Explosive Damage 30.0000 |
├ Armour-Piercing Explosive Damage 10.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 24 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
More Power!
"'Wait and see,' said the Daemonsmith. 'We'll have a roaring fire, just when we want it!' He was right…"
Acceleration x 300%
Speed x 125%
Mass x 150% -
Hellbound
Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. -
Fire Whilst Moving
This unit can fire while on the move. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |