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HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Hobgoblin Wolf Raiders (Bows)
Hobgoblin Wolf Raiders (Bows) The Warhost of ZharrThe Warhost of Zharr Missile Cavalry & Chariots

Hobgoblin Wolf Raiders (Bows)

Armed with crude bows, the wolf-riding Hobgoblins outweigh their craven nature by being useful hit-and-run skirmishers.

Drawn from the nomadic tribes and isolated warbands that roam the fringes of the Dark Lands, wolf-mounted Hobgoblins are commonly employed by Chaos Dwarf armies as swift-moving scouts and light battle cavalry. Raiders and robbers by disposition, they get lured into service as mercenaries, but are effectively treated no better than unpaid servants by their new Lords. They are, if anything, more skittish and even less reliable than their unmounted counterparts, but this tendency is deemed to be outweighed somewhat by their usefulness in the raiding expeditions that travel into unfamiliar and hostile lands, where their mobility can often provide a stark advantage.

Hobgoblin Wolf Raiders (Bows)

Unit Name

Hobgoblin Wolf Raiders (Bows)

Main Unit Key

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows

Land Unit Key

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

60

Hit Points

3660

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_wf1_wolf_sword_bow

├ Man Entity

wh3_dlc23_chd_inf_hobgoblin_cav_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

53

Mass

90

└ Man Mass

90.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

18

Weapon Strength

24

├ Melee Weapon

wh3_dlc23_chd_hobgoblin_wolf_raider_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

20

Range

130

Missile Strength

17

├ Missile Weapon

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bow

├ Projectile

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_arrow

Base Missile Damage

14

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Cowardly Despoilers
    Stick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
    Base Weapon Damage x 125%
  • Malign Authority
    "Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
    Leadership +8

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.