Hobgoblin Wolf Raiders (Bows)
Armed with crude bows, the wolf-riding Hobgoblins outweigh their craven nature by being useful hit-and-run skirmishers.Drawn from the nomadic tribes and isolated warbands that roam the fringes of the Dark Lands, wolf-mounted Hobgoblins are commonly employed by Chaos Dwarf armies as swift-moving scouts and light battle cavalry. Raiders and robbers by disposition, they get lured into service as mercenaries, but are effectively treated no better than unpaid servants by their new Lords. They are, if anything, more skittish and even less reliable than their unmounted counterparts, but this tendency is deemed to be outweighed somewhat by their usefulness in the raiding expeditions that travel into unfamiliar and hostile lands, where their mobility can often provide a stark advantage.
Unit Name Hobgoblin Wolf Raiders (Bows) |
Main Unit Key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows |
Land Unit Key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 60 |
3660 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_wf1_wolf_sword_bow |
├ Man Entity wh3_dlc23_chd_inf_hobgoblin_cav_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 53 |
90 |
└ Man Mass 90.0000 |
45 |
├ Armour wh2_main_leather_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
33 |
└ Man Speed 33 |
Melee Attack 18 |
18 |
24 |
├ Melee Weapon wh3_dlc23_chd_hobgoblin_wolf_raider_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Ammunition 20 |
Range 130 |
17 |
├ Missile Weapon wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bow |
├ Projectile wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_arrow |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Cowardly Despoilers
Stick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
Base Weapon Damage x 125% -
Malign Authority
"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Leadership +8
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
The Realm of Chaos |