Left Panel
Monsters & Beasts | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
1 |
Monsters & Beasts /
War Beasts / wh_dlc06_grn_inf_squig_herd_0 Squig Herd One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare! |
|||||||||||||||||||||
350 | 300 | 75 | 40 | 5320 | 800 | 50 | 36 | 58 | 26 | 20 | 33 | 40 | ||||||||||
2 |
Monsters & Beasts /
Spider / wh_dlc06_grn_mon_spider_hatchlings_0 Spider Hatchlings Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly. |
|||||||||||||||||||||
150 | 450 | 38 | 60 | 4380 | 90 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | ||||||||||
3 |
Monsters & Beasts /
Monstrous Infantry / wh_main_grn_mon_trolls Trolls Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field. |
|||||||||||||||||||||
800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
4 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc15_grn_mon_river_trolls_0 River Trolls Beware the most polluted lakes and waterways, where folk are pulled right out of their boats and down to their doom! |
|||||||||||||||||||||
900 | 900 | 225 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 40 | 105 | 30 | ||||||||||
5 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc15_grn_mon_stone_trolls_0 Stone Trolls As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt. |
|||||||||||||||||||||
1100 | 1100 | 275 | 16 | 7904 | 1300 | 70 | 45 | 54 | 36 | 32 | 120 | 34 | ||||||||||
6 |
Monsters & Beasts /
Monster / wh_main_grn_mon_giant Giant A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones. |
|||||||||||||||||||||
1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
7 |
Monsters & Beasts /
Gigantic Spider / wh_main_grn_mon_arachnarok_spider_0 Arachnarok Spider With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it. |
|||||||||||||||||||||
1900 | 1900 | 475 | 8 | 79720 | 100 | 120 | 65 | 33 | 58 | 30 | 420 | 40 | ||||||||||
8 |
Monsters & Beasts /
Monster / wh2_dlc15_grn_mon_rogue_idol_0 Rogue Idol The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic. |
|||||||||||||||||||||
2300 | 2300 | 575 | 1 | 16000 | 12000 | 150 | 75 | 31 | 60 | 24 | 600 | 30 | ||||||||||
|