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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_tze_inf_chaos_furies_0 Chaos Furies (Tzeentch) One of the lowest forms of Daemon, little more than fragments of Tzeentch's dark sorcery given winged form, but lethal in a throng. |
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600 | 550 | 138 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
2 |
Monsters & Beasts /
Flying Monstrous Infantry / wh3_main_tze_mon_screamers_0 Screamers of Tzeentch Quicksilver sky-beasts, briefly leaving the tides of magic to play their part in Tzeentch's aeons-long schemes. |
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700 | 700 | 175 | 16 | 4640 | 700 | 30 | 60 | 80 | 26 | 22 | 60 | 22 | ||||||||||
3 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0 Spawn of Tzeentch The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths. |
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1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
4 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mtze Chaos Warshrine of Tzeentch Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars. |
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1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
5 |
Monsters & Beasts /
Flying Monster / wh3_main_tze_mon_lord_of_change_0 Lord of Change A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions. |
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1500 | 1700 | 425 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
6 |
Monsters & Beasts /
Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror The Golden Griffin of Theurgy (Lord of Change) The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling. |
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1850 | 1850 | 463 | 1 | 7028 | 3500 | 90 | 80 | 54 | 56 | 56 | 420 | 35 | ||||||||||
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