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Missile Infantry | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Infantry /
Missile Infantry / wh3_main_tze_inf_pink_horrors_0 Pink Horrors of Tzeentch The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating. |
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700 | 700 | 175 | 80 | 6400 | 100 | 25 | 65 | 38 | 22 | 26 | 28 | 12 | 20 | 130 | 25 | |||||||
2 |
Missile Infantry /
Missile Infantry / wh3_main_pro_tze_inf_pink_horrors_0 Pink Horrors of Tzeentch The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating. |
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700 | 700 | 175 | 80 | 6400 | 100 | 15 | 60 | 38 | 22 | 26 | 28 | 12 | 20 | 130 | 25 | |||||||
3 |
Missile Infantry /
Missile Infantry / wh3_main_tze_inf_pink_horrors_1 Exalted Pink Horrors of Tzeentch Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status. |
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1100 | 1100 | 275 | 80 | 7200 | 130 | 25 | 70 | 38 | 30 | 38 | 32 | 14 | 20 | 130 | 30 | |||||||
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