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HomeHome / Total War: WARHAMMER III / Karaz-a-Karak Expedition / Units / Missile Infantry
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
80 Quarrellers
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_0
Quarrellers
A volley of Dwarfen crossbow bolts will travel far and hit hard, particularly against the lightly armoured.
550 550 138 80 5600 150 80 64 28 18 28 28 4 22 160 18
2
80 Quarrellers (Great Weapons)
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_1
Quarrellers (Great Weapons)
Though these Dwarfs excel at a distance, it would be foolhardy to underestimate them in melee.
600 600 150 80 5600 150 80 64 28 24 22 30 16 22 160 18
3
80 Bugman's Rangers
Missile Infantry / Missile Infantry / wh_dlc06_dwf_inf_bugmans_rangers_0
Bugman's Rangers
Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.
800 800 200 80 6400 140 40 75 33 24 38 31 10 20 160 18