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Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
90 Archers
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_0
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
450 475 119 90 5670 100 15 60 36 16 14 24 4 24 180 17
2
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_1
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
475 525 131 90 5670 100 40 60 36 16 18 24 4 24 180 17
3
90 Lothern Sea Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
650 650 163 90 6120 100 40 70 36 22 32 28 4 22 165 17
4
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
750 750 188 90 6120 150 40 70 33 22 40 28 4 22 165 17