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Missile Infantry | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_0 Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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450 | 475 | 119 | 90 | 5670 | 100 | 15 | 60 | 36 | 16 | 14 | 24 | 4 | 24 | 180 | 17 | |||||||
2 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_1 Archers (Light Armour) The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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475 | 525 | 131 | 90 | 5670 | 100 | 40 | 60 | 36 | 16 | 18 | 24 | 4 | 24 | 180 | 17 | |||||||
3 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0 Lothern Sea Guard Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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650 | 650 | 163 | 90 | 6120 | 100 | 40 | 70 | 36 | 22 | 32 | 28 | 4 | 22 | 165 | 17 | |||||||
4 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_sentinels_0 Sentinels of Astaril Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen. |
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750 | 750 | 188 | 80 | 5440 | 150 | 80 | 70 | 33 | 22 | 40 | 28 | 4 | 22 | 215 | 18 | |||||||
5 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1 Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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750 | 750 | 188 | 90 | 6120 | 150 | 40 | 70 | 33 | 22 | 40 | 28 | 4 | 22 | 165 | 17 | |||||||
6 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_gate_guard Gate Guard The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. |
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850 | 850 | 213 | 90 | 6120 | 150 | 50 | 72 | 33 | 28 | 32 | 30 | 4 | 22 | 180 | 17 | |||||||
7 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_spireguard_0 Spire Guard of Tor Yvresse The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather. |
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850 | 850 | 213 | 80 | 6400 | 150 | 80 | 72 | 33 | 28 | 32 | 30 | 2 | 45 | 180 | 20 | |||||||
8 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_shadow_warriors_0 Shadow Warriors The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. |
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850 | 850 | 213 | 80 | 6400 | 100 | 30 | 72 | 40 | 36 | 22 | 32 | 10 | 20 | 180 | 20 | |||||||
9 |
Missile Infantry /
Missile & Spear Infantry / wh2_dlc10_hef_inf_the_storm_riders_ror_0 The Storm Riders (Lothern Sea Guard) The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii. |
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800 | 850 | 213 | 90 | 6120 | 100 | 40 | 80 | 36 | 29 | 41 | 28 | 4 | 22 | 165 | 21 | |||||||
10 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 The Skyhawks Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary. |
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1100 | 1100 | 275 | 60 | 4920 | 100 | 80 | 75 | 40 | 42 | 22 | 43 | 24 | 13 | 100 | 15 | |||||||
11 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_shadow_walkers_0 Shadow-walkers As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle. |
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1000 | 1100 | 275 | 60 | 4920 | 100 | 30 | 75 | 40 | 40 | 27 | 34 | 12 | 20 | 180 | 25 | |||||||
12 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_sisters_of_avelorn_0 Sisters of Avelorn Guardians of the sacred places of Avelorn, these peerless archers are incorruptible. |
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1100 | 1100 | 275 | 80 | 6720 | 100 | 40 | 82 | 36 | 36 | 38 | 32 | 7 | 22 | 180 | 22 | |||||||
13 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_the_grey_ror_0 The Grey (Shadow Warriors) The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come. |
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1050 | 1150 | 288 | 80 | 6400 | 100 | 30 | 82 | 40 | 45 | 29 | 32 | 10 | 20 | 180 | 24 | |||||||
14 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_everqueens_court_guards_ror_0 Everqueen's Court Guards (Sisters of Avelorn) Only the purest of heart may serve the Everqueen. |
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1300 | 1400 | 350 | 80 | 6720 | 100 | 40 | 92 | 36 | 45 | 48 | 32 | 7 | 22 | 180 | 27 | |||||||
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