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Missile Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_emp_cav_pistoliers_1 Pistoliers The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility. |
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500 | 500 | 125 | 60 | 4080 | 100 | 30 | 50 | 33 | 20 | 14 | 24 | 20 | 12 | 80 | 33 | |||||||
2 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_emp_cav_outriders_0 Outriders Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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700 | 700 | 175 | 60 | 4860 | 100 | 30 | 50 | 33 | 18 | 14 | 24 | 12 | 20 | 130 | 30 | |||||||
3 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_emp_cav_outriders_1 Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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800 | 800 | 200 | 48 | 3984 | 100 | 30 | 50 | 33 | 18 | 14 | 24 | 12 | 18 | 100 | 61 | |||||||
4 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_dlc13_emp_veh_war_wagon_0 War Wagons Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death. |
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875 | 875 | 213 | 4 | 4736 | 1300 | 90 | 65 | 66 | 18 | 12 | 26 | 29 | 35 | 130 | 300 | |||||||
5 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_dlc13_emp_veh_war_wagon_1 War Wagons (Mortars) Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory. |
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950 | 950 | 238 | 4 | 4608 | 1300 | 90 | 65 | 66 | 18 | 12 | 26 | 29 | 22 | 380 | 108 | |||||||
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