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Missile Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Cavalry & Chariots /
Missile Cavalry / wh2_main_def_cav_dark_riders_2 Dark Riders (Repeater Crossbow) Being everywhere and nowhere is their signature skill, with volleys of fire to harass the foe. |
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650 | 650 | 163 | 60 | 4860 | 100 | 30 | 52 | 33 | 18 | 16 | 24 | 20 | 16 | 115 | 20 | |||||||
2 |
Missile Cavalry & Chariots /
Flying Missile Cavalry / wh2_dlc10_def_cav_raven_heralds_ror_0 Raven Heralds (Repeater Crossbow) The Raven Heralds appear from nowhere, leaving piles of corpses in their wake. |
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900 | 900 | 225 | 24 | 4080 | 100 | 30 | 62 | 33 | 25 | 22 | 24 | 20 | 16 | 115 | 49 | |||||||
3 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_dlc14_def_cav_scourgerunner_chariot_0 Scourgerunner Chariots Swift and untouchable to their foes, Scourgerunners can unleash a bombardment of powerful harpoons that can pierce even the toughest of hides. |
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950 | 950 | 238 | 4 | 4824 | 1100 | 80 | 65 | 84 | 24 | 23 | 40 | 40 | 24 | 150 | 173 | |||||||
4 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_main_def_cav_cold_one_chariot Cold One Chariots A charge so devastating that it rends the flesh and bone from its victims. |
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1100 | 1100 | 275 | 4 | 6144 | 1600 | 110 | 65 | 66 | 24 | 23 | 44 | 50 | 24 | 125 | 183 | |||||||
5 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_dlc14_def_cav_scourgerunner_chariot_ror_0 Ravagers of Rakarth (Scourgerunner Chariots) Poison-tipped harpoons and barbed nets enable these dread charioteers to break and enslave their prey in servitude to the Beastlord Rakarth. |
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1200 | 1200 | 300 | 4 | 4824 | 1100 | 80 | 75 | 84 | 31 | 30 | 40 | 40 | 24 | 150 | 173 | |||||||
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