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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Axe Infantry / wh_dlc03_bst_inf_gor_herd_0 Gor Herd With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon. |
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600 | 0 | 0 | 120 | 9600 | 130 | 15 | 62 | 38 | 36 | 25 | 36 | 26 | ||||||||||
2 |
Infantry /
Axe Infantry / wh_dlc03_bst_inf_gor_herd_1 Gor Herd (Shields) Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield. |
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550 | 0 | 0 | 120 | 9600 | 130 | 15 | 62 | 38 | 26 | 35 | 30 | 22 | ||||||||||
3 |
Infantry /
Axe Infantry / wh_dlc03_bst_inf_ungor_herd_1 Ungor Herd Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down. |
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400 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 22 | 24 | 27 | 15 | ||||||||||
4 |
Infantry /
Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_0 Ungor Spearmen Herd Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears. |
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350 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 20 | 22 | 22 | 6 | ||||||||||
5 |
Infantry /
Great Axe Infantry / wh_dlc03_bst_inf_bestigor_herd_0 Bestigor Herd The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate. |
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1050 | 0 | 0 | 100 | 10000 | 160 | 95 | 70 | 36 | 35 | 30 | 40 | 32 | ||||||||||
6 |
Infantry /
Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_1 Ungor Spearmen Herd (Shields) With shields in hand, these Ungors can engage the enemy and hold their own thereafter. |
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400 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 20 | 30 | 22 | 6 | ||||||||||
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