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HomeHome / Total War: WARHAMMER III / Stuff-Snatchers / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
160 Nasty Skulkers
Infantry / Sneaky Infantry / wh_dlc06_grn_inf_nasty_skulkers_0
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
500 500 125 160 8320 90 15 40 37 26 16 24 20
2
160 Night Goblins (Fanatics)
Infantry / Sword Infantry / wh_main_grn_inf_night_goblin_fanatics
Night Goblins (Fanatics)
Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that!
525 525 131 160 8960 90 15 44 35 26 24 27 12
3
72 Death Runners
Infantry / Dual Sword Infantry / wh2_main_skv_inf_death_runners_0
Death Runners
Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.
850 850 213 72 5760 90 20 68 54 32 28 30 22