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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Spear Infantry / wh2_main_hef_inf_spearmen_0 Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. |
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500 | 500 | 125 | 120 | 7560 | 150 | 40 | 70 | 33 | 20 | 38 | 25 | 4 | ||||||||||
2 |
Infantry /
Creature Infantry / wh2_dlc10_hef_inf_dryads_0 Dryads There is no bargaining when the forest is damaged; vengeance will be exacted. |
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550 | 550 | 138 | 100 | 7000 | 140 | 60 | 65 | 43 | 35 | 25 | 40 | 18 | ||||||||||
3 |
Infantry /
Dual Sword Infantry / wh2_dlc15_hef_inf_rangers_0 Rangers These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world. |
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600 | 600 | 150 | 120 | 7560 | 100 | 30 | 70 | 40 | 28 | 24 | 28 | 18 | ||||||||||
4 |
Infantry /
Great Axe Infantry / wh2_main_hef_inf_white_lions_of_chrace_0 White Lions of Chrace Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes. |
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800 | 800 | 200 | 100 | 7500 | 150 | 90 | 75 | 33 | 36 | 28 | 34 | 18 | ||||||||||
5 |
Infantry /
Spear Infantry / wh2_dlc15_hef_inf_silverin_guard_0 Silverin Guard Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure. |
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850 | 850 | 213 | 120 | 8160 | 150 | 75 | 75 | 33 | 28 | 42 | 32 | 4 | ||||||||||
6 |
Infantry /
Spear Infantry / wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0 The Scions of Mathlann (Spearmen) Defenders of Cothique and chosen by the Lord of the Deeps himself. |
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800 | 850 | 213 | 120 | 7560 | 150 | 40 | 80 | 33 | 27 | 48 | 25 | 4 | ||||||||||
7 |
Infantry /
Mistwalker Sword Infantry / wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 Athel Tamarha Faithbearers Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour. |
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1000 | 1000 | 250 | 120 | 8760 | 150 | 80 | 75 | 33 | 34 | 30 | 32 | 15 | ||||||||||
8 |
Infantry /
Great Axe Infantry / wh2_dlc10_hef_inf_the_silverpelts_ror_0 The Puremane Company (White Lions of Chrace) With hearts to match that of Charandis himself, the Puremane Company are fearless. |
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1000 | 1100 | 275 | 100 | 7500 | 150 | 90 | 85 | 33 | 45 | 36 | 34 | 18 | ||||||||||
9 |
Infantry /
Greatsword Infantry / wh2_main_hef_inf_swordmasters_of_hoeth_0 Swordmasters of Hoeth Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords. |
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1300 | 1250 | 313 | 100 | 8400 | 150 | 90 | 80 | 33 | 46 | 36 | 36 | 20 | ||||||||||
10 |
Infantry /
Halberd Infantry / wh2_main_hef_inf_phoenix_guard Phoenix Guard At the heart of the battle, in the thickest fighting, highly-trained and utterly silent. |
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1300 | 1400 | 350 | 100 | 8400 | 150 | 100 | 90 | 32 | 38 | 40 | 36 | 10 | ||||||||||
11 |
Infantry /
Halberd Infantry / wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0 Keepers of the Flame (Phoenix Guard) These silent sentinels guard the Shrine of Asuryan. |
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1500 | 1650 | 413 | 100 | 8400 | 150 | 100 | 100 | 32 | 48 | 50 | 36 | 10 | ||||||||||
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