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HomeHome / Total War: WARHAMMER III / Eastern River Lords / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Alchemist
Heroes / Wizard / wh3_main_cth_cha_alchemist_0
Alchemist
Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire.
300 1000 250 1 3420 600 15 60 34 35 30 300 15
2
1 Alchemist (Warhorse)
Heroes / Wizard / wh3_main_cth_cha_alchemist_1
Alchemist (Warhorse)
Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire.
500 1100 275 1 3840 600 50 60 34 35 30 300 35
3
1 Astromancer
Heroes / Wizard / wh3_main_cth_cha_astromancer_0
Astromancer
Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.
350 1000 250 1 3420 600 15 70 34 40 25 300 10
4
1 Astromancer (Warhorse)
Heroes / Wizard / wh3_main_cth_cha_astromancer_1
Astromancer (Warhorse)
Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.
550 1100 275 1 3840 600 50 70 34 40 25 300 30
5
1 Astromancer (Wu Xing War Compass)
Heroes / Wizard / wh3_main_cth_cha_astromancer_2
Astromancer (Wu Xing War Compass)
Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.
950 1300 325 1 6624 2600 80 70 30 30 20 300 20