Left Panel
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Heroes /
Wizard / wh_dlc08_nor_cha_fimir_balefiend_fire_0 Fimir Balefiend (Fire) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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550 | 1000 | 188 | 1 | 5040 | 1500 | 65 | 70 | 54 | 27 | 35 | 400 | 25 | ||||||||||
2 |
Heroes /
Wizard / wh_dlc08_nor_cha_fimir_balefiend_shadow_0 Fimir Balefiend (Shadows) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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550 | 1000 | 188 | 1 | 5040 | 1500 | 65 | 70 | 54 | 27 | 35 | 400 | 25 | ||||||||||
3 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_0 Shaman-Sorcerer (Death) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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275 | 1000 | 275 | 1 | 3360 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 15 | ||||||||||
4 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_1 Shaman-Sorcerer (Death) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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475 | 1100 | 337 | 1 | 3740 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 35 | ||||||||||
5 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_2 Shaman-Sorcerer (Death) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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775 | 1350 | 300 | 1 | 4140 | 1700 | 90 | 60 | 78 | 30 | 24 | 300 | 52 | ||||||||||
6 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_0 Shaman-Sorcerer (Fire) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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275 | 1000 | 275 | 1 | 3360 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 15 | ||||||||||
7 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_1 Shaman-Sorcerer (Fire) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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475 | 1100 | 337 | 1 | 3740 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 35 | ||||||||||
8 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_2 Shaman-Sorcerer (Fire) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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775 | 1350 | 300 | 1 | 4140 | 1700 | 90 | 60 | 78 | 30 | 24 | 300 | 52 | ||||||||||
9 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_0 Shaman-Sorcerer (Metal) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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275 | 1000 | 275 | 1 | 3360 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 15 | ||||||||||
10 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_1 Shaman-Sorcerer (Metal) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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475 | 1100 | 337 | 1 | 3740 | 300 | 30 | 60 | 35 | 30 | 30 | 315 | 35 | ||||||||||
11 |
Heroes /
Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_2 Shaman-Sorcerer (Metal) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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775 | 1350 | 300 | 1 | 4140 | 1700 | 90 | 60 | 78 | 30 | 24 | 300 | 52 | ||||||||||
12 |
Heroes /
Skin Wolf Werekin / wh_dlc08_nor_cha_skin_wolf_werekin_0 Skin Wolf Werekin Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions. |
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1150 | 1150 | 288 | 1 | 5040 | 1500 | 70 | 70 | 75 | 45 | 32 | 420 | 40 | ||||||||||
13 |
Heroes /
Wizard / wh_main_nor_cha_chaos_sorcerer_0 Chaos Sorcerer (Metal) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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450 | 1000 | 250 | 1 | 3360 | 600 | 80 | 60 | 33 | 38 | 26 | 300 | 20 | ||||||||||
14 |
Heroes /
Wizard / wh_main_nor_cha_chaos_sorcerer_1 Chaos Sorcerer (Metal) (Warhorse) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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550 | 1100 | 275 | 1 | 3740 | 600 | 90 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
15 |
Heroes /
Wizard / wh_main_nor_cha_chaos_sorcerer_2 Chaos Sorcerer (Metal) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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650 | 1200 | 300 | 1 | 4140 | 1700 | 90 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
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