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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Heroes /
Melee Specialist / wh2_dlc14_def_cha_master_0 Master Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition. |
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550 | 1200 | 300 | 1 | 3700 | 400 | 90 | 75 | 36 | 36 | 50 | 360 | 20 | ||||||||||
2 |
Heroes /
Melee Specialist / wh2_dlc14_def_cha_master_1 Master (Dark Steed) Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition. |
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600 | 1200 | 300 | 1 | 4288 | 500 | 90 | 75 | 36 | 36 | 50 | 360 | 55 | ||||||||||
3 |
Heroes /
Melee Specialist / wh2_dlc14_def_cha_master_2 Master (Cold One) Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition. |
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750 | 1200 | 300 | 1 | 4478 | 500 | 110 | 75 | 36 | 36 | 50 | 360 | 55 | ||||||||||
4 |
Heroes /
Melee Specialist / wh2_main_def_cha_death_hag_0 Death Hag Potions, poisons, and words of power, to affect weak minds or strike their owners down. |
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600 | 600 | 150 | 1 | 3688 | 400 | 10 | 75 | 44 | 62 | 35 | 400 | 35 | ||||||||||
5 |
Heroes /
Hybrid Weapon Specialist / wh2_main_def_cha_khainite_assassin_0 Khainite Assassin As swift as the wind, dark as the shadows, deadly as a thousand blades. |
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700 | 1000 | 250 | 1 | 3688 | 400 | 30 | 65 | 45 | 70 | 42 | 350 | 18 | 50 | 70 | 720 | |||||||
6 |
Heroes /
Wizard / wh2_main_def_cha_sorceress_dark_0 Sorceress (Dark) The Dark Convent summon the Ruinous Powers to sow insanity amongst the foe. |
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300 | 1000 | 250 | 1 | 3420 | 400 | 10 | 60 | 36 | 39 | 30 | 285 | 15 | ||||||||||
7 |
Heroes /
Wizard / wh2_main_def_cha_sorceress_dark_1 Sorceress (Dark) (Dark Steed) The Dark Convent summon the Ruinous Powers to sow insanity amongst the foe. |
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500 | 1100 | 275 | 1 | 3840 | 400 | 40 | 60 | 36 | 39 | 30 | 285 | 35 | ||||||||||
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