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HomeHome / Total War: WARHAMMER III / Exiles of Nehek / Units / Constructs
Constructs
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
4 Khemrian Warsphinx
Constructs / Monster / wh2_dlc09_tmb_veh_khemrian_warsphinx_0
Khemrian Warsphinx
A monolithic force of destruction on the battlefield - each tremendous footstep crushing many foolish warriors underfoot.
1800 0 0 4 38480 100 95 60 33 38 38 480 64
2
24 Necropolis Knights
Constructs / Monstrous Cavalry / wh2_dlc09_tmb_cav_necropolis_knights_0
Necropolis Knights
Each serpentine steed is spurred to acts of great brutality in the name of the king.
1425 0 0 24 7272 80 110 60 28 40 43 67 52
3
24 Necropolis Knights (Halberds)
Constructs / Monstrous Cavalry / wh2_dlc09_tmb_cav_necropolis_knights_1
Necropolis Knights (Halberds)
Tethered to their mounts by a sharp hook, the other mummified hand wields a barbed staff to carve through mortal flesh.
1575 0 0 24 7272 80 110 60 28 32 37 55 40
4
1 Bone Giant
Constructs / Specialist Artillery / wh2_pro06_tmb_mon_bone_giant_0
Bone Giant
The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.
1600 0 0 1 12620 6500 80 55 32 30 28 400 20 20 350 562
5
1 Hierotitan
Constructs / Magical Monster / wh2_dlc09_tmb_mon_heirotitan_0
Hierotitan
Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.
2000 0 0 1 12620 6500 100 60 32 56 45 550 20
6
1 Necrosphinx
Constructs / Monster / wh2_dlc09_tmb_mon_necrosphinx_0
Necrosphinx
The living are scythed down as these nightmarish beasts glide and bound amongst their helpless, terrified prey.
2000 0 0 1 8960 5500 100 60 68 48 40 550 52
7
1 The Sphinx of Usekph (Necrosphinx)
Constructs / Monster / wh2_dlc09_tmb_mon_necrosphinx_ror
The Sphinx of Usekph (Necrosphinx)
The fury of the gods made stone, these chosen Sphinxes augment their brutal scythe-attack with magic and fire.
2350 0 0 1 9780 5500 100 65 68 61 50 550 52
8
16 Sepulchral Stalkers
Constructs / Monstrous Infantry / wh2_dlc09_tmb_mon_sepulchral_stalkers_0
Sepulchral Stalkers
These sentinels mark the borders of the Tomb Kings' realm, submerged in the sand, waiting to strike at the unsuspecting.
1200 0 0 16 7040 900 80 50 50 22 30 75 10 12 80 130
9
16 Eyes of the Desert (Sepulchral Stalkers)
Constructs / Monstrous Infantry / wh2_dlc09_tmb_mon_sepulchral_stalkers_ror
Eyes of the Desert (Sepulchral Stalkers)
Lying in wait, biding their time. The desert sees all. Nothing escapes.
1350 0 0 16 7040 900 80 60 50 29 38 75 10 12 80 159
10
1 Tomb Scorpion
Constructs / Monster / wh2_dlc09_tmb_mon_tomb_scorpion_0
Tomb Scorpion
They can burrow for leagues when summoned, bursting into battle with a blast of sand and snapping limbs.
1000 0 0 1 6020 2400 90 55 50 35 33 380 45
11
16 Ushabti
Constructs / Monstrous Infantry / wh2_dlc09_tmb_mon_ushabti_0
Ushabti
The physical embodiment of the everlasting gods; curse ye all men who look upon their divine forms!
900 0 0 16 8128 1500 90 50 54 23 35 79 18
12
12 Ushabti (Great Bow)
Constructs / Monstrous Missile Infantry / wh2_dlc09_tmb_mon_ushabti_1
Ushabti (Great Bow)
Tremble at their imposing sight, run in vain from their mighty arrows.
1100 0 0 12 6096 1500 90 40 54 23 35 65 18 21 255 111
13
12 Chosen of the Gods (Ushabti - Great Bow)
Constructs / Monstrous Missile Infantry / wh2_dlc09_tmb_mon_ushabti_ror
Chosen of the Gods (Ushabti - Great Bow)
Bearing the faces of Nehekhara’s illustrious pantheon, these Ushabti use spear-sized arrows – and the fear of the gods – to strike at the unfortunate foe.
1300 0 0 12 6096 1500 90 45 54 30 44 65 18 21 255 109