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HomeHome / Total War: WARHAMMER III / Estalia Rebels / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 General
Lords / Sword Infantry / wh_main_teb_cha_general_0
General
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
800 1000 250 1 4068 600 85 70 34 55 45 430 50
2
1 General (Warhorse)
Lords / Cavalry / wh_main_teb_cha_general_1
General (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
900 1100 275 1 4672 600 85 70 34 55 45 430 70
3
1 General (Barded Warhorse)
Lords / Cavalry / wh_main_teb_cha_general_2
General (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1000 1200 300 1 4672 600 105 70 34 55 45 430 70