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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh3_main_ie_nor_cha_exalted_great_unclean_one_burplesmirk_spewpit Burplesmirk Spewpit "Take heed, little ones. You stand in the presence of a champion of proliferation." |
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2300 | 2000 | 0 | 1 | 12620 | 7000 | 50 | 80 | 36 | 60 | 50 | 550 | 20 | ||||||||||
2 |
Lords /
Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_0 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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750 | 1000 | 250 | 1 | 3808 | 600 | 80 | 65 | 33 | 48 | 44 | 360 | 20 | ||||||||||
3 |
Lords /
Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_1 Chaos Sorcerer Lord (Metal) (Warhorse) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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850 | 1100 | 275 | 1 | 4288 | 600 | 100 | 65 | 33 | 48 | 44 | 360 | 40 | ||||||||||
4 |
Lords /
Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_2 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1050 | 1200 | 300 | 1 | 4312 | 1700 | 90 | 65 | 78 | 48 | 44 | 360 | 40 | ||||||||||
5 |
Lords /
Hammer Infantry / wh_dlc08_nor_cha_throgg_0 Throgg The Troll King seeks to grind the realms of civilisation under his monstrous rule. |
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1600 | 1600 | 400 | 1 | 8008 | 4000 | 55 | 70 | 56 | 60 | 50 | 495 | 50 | ||||||||||
6 |
Lords /
Sword Infantry / wh_dlc08_nor_cha_wulfrik_0 Wulfrik the Wanderer The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1000 | 1100 | 275 | 1 | 4840 | 1100 | 100 | 75 | 35 | 70 | 50 | 490 | 50 | ||||||||||
7 |
Lords /
Cavalry / wh_dlc08_nor_cha_wulfrik_1 Wulfrik the Wanderer (Norscan Warhorse) The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1200 | 1200 | 300 | 1 | 5152 | 1100 | 100 | 75 | 35 | 70 | 50 | 490 | 65 | ||||||||||
8 |
Lords /
Chariot / wh_dlc08_nor_cha_wulfrik_2 Wulfrik the Wanderer (Marauder Chariot) The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1400 | 1400 | 350 | 1 | 5808 | 2200 | 100 | 75 | 78 | 48 | 30 | 420 | 90 | ||||||||||
9 |
Lords /
Axe Infantry / wh_main_nor_cha_marauder_chieftan_0 Marauder Chieftain Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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700 | 700 | 200 | 1 | 4268 | 600 | 50 | 70 | 35 | 60 | 40 | 450 | 55 | ||||||||||
10 |
Lords /
Cavalry / wh_main_nor_cha_marauder_chieftan_1 Marauder Chieftain (Norscan Warhorse) Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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900 | 900 | 220 | 1 | 4668 | 800 | 50 | 70 | 34 | 60 | 40 | 450 | 65 | ||||||||||
11 |
Lords /
Chariot / wh_main_nor_cha_marauder_chieftan_2 Marauder Chieftain (Marauder Chariot) Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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1100 | 1100 | 275 | 1 | 4980 | 1900 | 90 | 70 | 78 | 38 | 20 | 420 | 90 | ||||||||||
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