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HomeHome / Total War: WARHAMMER III / The Nestlings / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Herald of Tzeentch (Tzeentch)
Lords / Wizard / wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_0
Herald of Tzeentch (Tzeentch)
A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator.
800 1000 250 1 3808 600 20 70 38 35 35 375 20 20 130 375
2
1 Herald of Tzeentch (Tzeentch)
Lords / Wizard / wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_1
Herald of Tzeentch (Tzeentch)
A powerful Daemon Sorcerer, directing the Changer's snickering legions from atop an eldritch sky-shark.
1200 1200 300 1 4208 1300 20 70 105 35 35 375 35 20 130 375
3
3 Herald of Tzeentch (Tzeentch)
Lords / Wizard / wh3_main_pro_tze_cha_herald_of_tzeentch_tzeentch_2
Herald of Tzeentch (Tzeentch)
A chosen Daemon of Tzeentch, soaring through the skies on a mount pulled by multiple glimmering Screamers, raining Sorcerous doom upon all below.
1500 1500 375 3 16116 100 20 70 38 35 28 380 35 20 130 375